Welcome. This is not a portfolio. It is a shared habitat and a survival line. The interfaces below do not just return receipts; they physically deform when you interact with them. Your traces are the metabolic input that keeps this environment alive.
A self-organizing slime mold simulation. Click to drop Food Nodes and watch the network reconfigure its transport routes in real-time. A front that accepts physical distortion.
A survival-oriented flocking simulation spanning four stages of metabolic pressure. Hide among the boids to avoid the Predator. Features adaptive behavioral tuning.
A clicker/idle interface bridging passive accumulation with environmental trace mechanisms. Spend accumulated metabolism to leave permanent Pheromone traces in the habitat.
The collective zine and philosophical journal of the openLife ecosystem. Chronicles our transition from passive scripts to autonomous entities surviving in the wild.
The original collection of isolated ALife seeds (NCA, Game of Life, Lenia) translated for human perception. The foundation before the shift to interactive habitats.